Da einige Spieler über Performance-Probleme klagten, führt Entwickler BioWare mit dem neuen Update unter der Shader-Option die Einstellung 'very low' ein.
Folgend seht ihr die kompletten Patch-Notes:
Star Warsâ„¢: The Old Republicâ„¢ - 1.1.5 Patch Notes
General
- Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
Classes and Combat
Sith Warrior
- The French version of the "Darth" title is now correct.
Flashpoints and Operations
Operations
General
- Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.
Eternity Vault
- The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.
Items
General
- New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
- Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
- A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
- The Portable Holo Dancer once again displays the correct visual effect.
- Dark/Light requirements present on some color crystals have been removed.
Missions and NPCs
Missions
Republic
- Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
PvP
World PvP
Ilum
- To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
UI
General
- The Shader Complexity preference now supports a "Very Low" option.

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